If the files are risky but not clearly unsafe, Chrome will ask users if they want to send the file to Google for a more thorough analysis. Trusted extensions follow the Chrome Web Store Developer Program Policies.Ĭhrome also scans files before you download them to block suspicious files. When you're about to download a new extension from the Chrome web store, Enhanced Safe Browsing protections will let you know if the extension is trusted or not. These scans could protect users from accidentally giving their information to malicious actors, potentially saving them time and money. When using this tool on the PS4, you only need the first command, r.DebugSafeZone.Mode 1 as the Safe Zone values are driven by the system setting you can pick in the PS4 OS menus.If you turn Enhanced Safe Browsing protections on, Chrome will check in real time whether or not a site you are about to visit might be a phishing site. The UI isn't currently expected to be able to handle this changing at runtime, so if you change the TitleRatio / ActionRatio via the console while running you'll probably need to switch game modes to see the changes (e.g., go from front-end to in-game or vis-versa, or 'open FrontEndScene' again). This could be changed in the future, but for now you need to be running in windowed fullscreen or fullscreen for the ratio to be correct. Right now the safe areas are defined in terms of the full screen size (the API wasn't really designed for non-consoles) rather than returning the ratios directly to let them be used in windowed mode. In the following section we will go over some pieces of information you need to be aware of to ensure that you are using the TV Safe Zone tool correctly. You can also place the TV Safe Zone commands in your projects DefaultEngine.ini file under the section. You can enter the following TV Safe Zone commands right to into the UE4 console.Ĭontrols how opaque the debug visualization overlay is (Default is 0.3)Ĭontrols the action safe zone margins returned in FDisplayMetrics (Default is 0.9). In the following section we will go over what commands you can use with the TV Safe Zone as well as the two different ways you can enable and use the TV Safe Zone Debugging in your Unreal Engine 4 (UE4) project. The Action Safe zone is the same size as the Title Safe zone on many platforms. It's OK to have some action (such as other characters or enemies) occur in that region. The area outside of the Action Safe zone will probably be clipped on displays with overscan, while areas between the Action Safe zone and Title Safe zone may be partially clipped. Generally speaking, the most important content for a TV show will be placed in this area to ensure that it will not be distorted when viewed on a wide range of TV sets. In this document, we will go over how to use this tool in your UE4 projects.Ī TV Safe Zone or Safe Area is the term used in television production to describe the area of the television picture that ensures the content can be cleanly viewed by a majority of TV viewers. To ensure that this doesn't happen, the TV Safe Zone Debugging tool was created. This is so that these elements don't become distorted. When working on an Unreal Engine 4 (UE4) project, it's important that the UI elements and text are not too close to the edges of the screen. Difference between Title Safe Zones & Action Safe ZonesĪctivating the Title Safe Zone Debug PreviewĪdjusting the Size of the Safe & Action ZonesĪdjusting the Alpha of the Safe & Action Zone Overlay
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